Search results

  1. Erobus

    A world where that nonsens is real is not a world I wanna live in.

    A world where that nonsens is real is not a world I wanna live in.
  2. Erobus


  3. Erobus

    How I can detect when I click on a specific item in the inventory menu

    Hey, to check for an item in an item-related event (such as the Click Inventory Menu Slot Item Event) you can use the IfGame: Event Item Equals condition to check if a specific item was clicked. To check for a slot, you can use the gamevalue „Event Clicked Slot Index“ in an IfVar condition...
  4. Erobus

    how to support request 101

    I have seen that many people do the same mistake... rejoining queue We are getting 2 messages ("person left the queue", "person joined the queue") and we know that waiting in support queue for a long time is frustrating, but rejoining the queue is a bad idea and here is why: 1. You are trying...
  5. Erobus

    How do you have multiple right click events?

    You can use functions to extend your lines of codes. Simply put a "Call Function" at the end of your code line, a "Function" block as "event block" in a new line, give it a name by right-clicking the sign with a named text value. Then you just have to either way give that name the Call Function...
  6. Erobus

    The "Not Arrow" Won't Work For Me

    Hey, if you're having coding problems or don't know how to code something, you can always use /support request in dev mode and someone from the support team will help you :)
  7. Erobus

    Visual Effects

    If you have the hit location just use the player action: Play Particle Line found in Particle Effects iirc. put your particle item, shooter location and victim location inside the chest and shift-rclick the sign to set targets to all (in case you want every player to see the particles) if you...
  8. Erobus

    Mental health plot: Looking for devs & builders

    I really like the idea and I can also only help developing the plot. If you are planning to support multiple languages, I will also add German translations.
  9. Erobus

    If Player : Item Lore Equals

    well I think you can just use already existing variable actions for that. for example ifplayer: ifholding { getItemLore (varname, main-hand-item 'attacker') IfVariable: ListIndexEquals (varname, lore line index, text){ action,}} does require only 1 more Codeblock you can also use IfVariable...
Top Bottom