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    How do I detect who killed a mob when they didn't physically kill it themselves

    I coded some sort of projectile using variables that trigger an explosion when it hits a mob. I want to implement a token system where the player gets a token whenever they kill a mob. However, when the projectile kills a mob with its explosion it doesn't count as the player that fired the...
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    How do i create a trail of particles that follow the arrow after i shoot the bow and have it stop when the arrow hits something

    I tried using a "while variable =" block after the "shoot bow event" block and repeatedly create particles at the location of my arrow while the variable = 1. When the arrow hit the ground, the "projectile hit event" block would detect it and change the said variable to 0 which stops the...
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