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A "Damage Type" to Damage Actions (and Events) (and healing)

Joined
Sep 8, 2020
Messages
26
What this basically does is set the type of damage a Damage Action inflicts, and the ability to change the damage type in a damage event (likewise to heal events).
The damage type can determine the death message (disabled on df, however), loot table (e.x. killing a chicken on fire), and more.
Changing the damage type will change the value of the Event Damage Cause Game Value to what ever it was changed to.

An example of a new tag in the Player Action: Damage and EntityAction: Damage
2020-09-16_14.53.42.png
And a new Game Action:
2020-09-16_14.59.09.png
 

K_Sasha

Server Developer
Developer
Joined
Aug 16, 2020
Messages
22
Something like this will be added at some point, but it will likely not be implemented like this.
 
Joined
Sep 8, 2020
Messages
26
Yay! I can see a way why it won't be implemented by this, because there are so many lore lines, I had to lower my GUI scale, lol
 

Shiverdog

Member
Joined
Sep 8, 2020
Messages
41
I think it'd be cool if you could just write in your own cause (e.g. "stun", "freeze", basically like custom but whatever you want) but you could also just write one of the normal ones which imo would work really well since damage cause returns a text
 
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