D
Deleted member 2458
Guest
game actions:
replace blocks in region (would act like the //replace command in worldedit)
entity actions:
set mob/minecart inventory contents
if entities:
if entity is wearing armor or has something or whatever
if minecart has items in it
if variables:
if locations match (doesnt count rotation)
and thats it so far i think
replace blocks in region (would act like the //replace command in worldedit)
entity actions:
set mob/minecart inventory contents
if entities:
if entity is wearing armor or has something or whatever
if minecart has items in it
if variables:
if locations match (doesnt count rotation)
and thats it so far i think
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