• Hey! Register here to create your account, engage with the community, and talk about what is new!

Infinite Items baffles me

You've probably already seen this item pickup-simulator before. It has almost every value that all excellent DiamondFire games have: beautiful builds, an easy-to-understand progression system and a clean UI that uses custom colors. One crucial thing is missing however: a good gameplay loop.

Honestly, if I came up with the same idea I would've trashed it instantly realizing the lack of potential, but somehow the creator of the game must've fallen in love with it, as they probably spent countless hours polishing the game based on this extremely simple and mundane gameplay concept. There's barely any depth to it: the large variety of collectible items looks exciting at first, until you realize that their only purpose is to be sold for money (and for the same value!) Forget about extra-rare treasures or items with a more specific use: this is all that the game has to offer. On top of all that, the developer has recently added a FULLY ANIMATED TUTORIAL CUTSCENE. Seriously, even a 3-year-old could understand how to play this.

I'm suspecting that there may be a big development team behind this project, but that still doesn't explain why they collectively decided to settle on the very first idea they came up with. It just doesn't make any sense to me.

Anyways, I'd also like to hear your thoughts, as I know that many players on DF like grindy minigames, so there must be someone out there who genuinely enjoys playing it.
 

Huhuu

Support staff
Support
Joined
Sep 20, 2020
Messages
16
Only thing I got to say about the game is that I like the builds
 

stinkey

Support staff
Support
Joined
Sep 8, 2020
Messages
198
I forced myself to play for half an hour because I was impressed how polished it looked, but I got bored and even if I appreciate the builds it doesn't make it any less mundane and repetitive
 

lemonhead2000

New member
Joined
Jun 16, 2021
Messages
4
Hello, im Owner of the "Infinite Items" game.
The game was made in order to test the capabilities of the code.
Only 3 people developed this game (lemonhead2000, Polymer22 and slavaxkt)
I made an animated tutorial because some people really didn't understand what to do in this game :|
Indeed, apart from the fact that you do need to pick up items and sell them, you do not need to do anything.
But recently, my team and I finished the Wizard animation. It has a lot of replicas and very good animation.
I would continue to do Infinite Items, but I'm a little tired of it.
In the near future, I plan to do something better and it will not be " grind"
The main reason is that I don't have a large plot and some features in the code to make the most perfect game.

I immediately apologize for my English.
 
Top Bottom