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So I changed it to projectile damage, but it still doesn't work, i used a game value location and damager as the lightning location. but no lightning struck
I made a weapon that makes trident rain down from the sky, and i am trying to make them strike lightning on the ground when they die. Which seems simple enough. But no matter what I do it doesn't work with the tridents. The line of code is simple enough. It goes like this. EntityDeath -> If...
I know how to place a block randomly, but I want these blocks to be placed on any elevation, but I can't figure out how to stop them from floating. Please help.