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I've been working on a danganronpa inspired df-game and made a dialogue system and started working on a little trial, what would be the best way to go about making a non-stop debate that feels similar enough to the original without being too complicated to create a new dialogue with?
Just giving the player multiple choices of what they can do gives the game a lot of replayability. It's not the biggest factor affecting replayability (Cactus King is sort of an example of this, still don't know what makes it so appealing even though it has a very linear progression path.), but...