stinkey

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你们需要停止做这些“软码”东西:

你们一般在说去掉重复的代码 - 这一般也是好的。但是,关于这个的想法有两个问题。

首先,不是每个情况都需要这样的代码结构,特别是对编程序不太熟的人做的小游戏。我们不应该避免加生活质量功能仅仅因为在使用“正确编码方式”的游戏里这些会用不着。第二点没有特别的包括在这个谈话中,可是我常常看到它被提出,如此我就继续说:很多人做的过了。

我看到过太多游戏做跟在地上生成物品来负载数据类似的东西。这不好。别为了一个更好的编码体验牺牲程序易读性和效率。编有精心设计,好保持,和高效率的程序之中有很仔细的平衡。有事,软码不是最好达到这个平衡的方式。所我求你,想想你设计的结构的效果,真的有没有好处。

太长;没读:通过“更好作法”或软码来追求精英主义没有用,很多时不是正确的方案。

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