I coded some sort of projectile using variables that trigger an explosion when it hits a mob. I want to implement a token system where the player gets a token whenever they kill a mob. However, when the projectile kills a mob with its explosion it doesn't count as the player that fired the projectile's kill. How can I make it so it does? (also if there is a way to spawn an instantly exploding creeper I might be able to work around it, so tell me if this is possible)