I have a kill-feed function in my game that makes it so that whenever someone is killed, it shows that they died and whoever it was that killed them. But, I have two sources of damage that don't activate the kill-feed, those being a snowball that has been set to deal damage through a Game Action, and a custom "explosion" that is actually just a spherical Select Object.
Is there any way to set the damager player in these cases?
Is there any way to set the damager player in these cases?