RodaballoXD
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- Mar 18, 2024
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I've tried to optimize these templates but my CPU usage is still over 130% most of the time. IDK if that is necessarily bad but I'm planning to add more things that might use a lot of CPU. How could I make them better?
The first one is an ability that damages a nearby mob, the second one is the entity take damage event, which has fundamental things for my game, and the third one is a process that is called on join event for every player.
The first one is an ability that damages a nearby mob, the second one is the entity take damage event, which has fundamental things for my game, and the third one is a process that is called on join event for every player.
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