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Yes, or select object: By condition: If entity is mob = <mob you want>
and than start proccess, and change the chest parameter to: For each in selection
Yes, or select object: By condition: If entity is mob = <mob you want>
and than start proccess, and change the chest parameter to: For each in selection
Furthermore, make sure to set a local variable to 0, then the selection size. Doing things based on the selection size game value gets a bit weird when the selection size is 0 (it just straight up doesn't work for some reason, but doing the method above alleviates that problem.)