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  1. RodaballoXD

    These are my main sources of lag

    I've tried to optimize these templates but my CPU usage is still over 130% most of the time. IDK if that is necessarily bad but I'm planning to add more things that might use a lot of CPU. How could I make them better? The first one is an ability that damages a nearby mob, the second one is the...
  2. RodaballoXD

    Does a codeline stop running when a player leaves?

    So I am trying to make something that checks if every player is in a certain platform, to end the match and start another one, and I know how to do that, but what I did was to call a process inside of an if variable block that checks if player count is equal to one, but I noticed that when the...
  3. RodaballoXD

    Do you use compact mode?

    So I was wondering if people use that diamond (IDK what it's called) that gives you access to a menu with all code blocks or not. And I also needed to say saved hotbars exist. I have seen nobody using them, and they really save a lot of time. I have assigned code blocks to the first 4 bars and 2...
  4. RodaballoXD

    How do parameters work?

    I haven't found any information about the parameter value, and I don't even know what are parameters for. Can anyone explain it or make a guide about them? Also, is there any history about versions of diamondfire explaining these things?
  5. RodaballoXD

    Commands for sounds

    So I know you can set the pitch of a sond typing a number in chat, but I don't know how to change the volume and I don't want to use set variable all time. Is there any way to set a sound's volume with commands?
  6. RodaballoXD

    Farm tokens

    How many tokens do you get per hour playing? I haven't found that info anywhere.
  7. RodaballoXD

    Not move item in hotbar

    I want players to not be able to move a certain item in their hotbar and I don't know how to do that because players can just use the keys assigned to that hotbar slot with the cursor in thier inventory. Is there a way to do this?
  8. RodaballoXD

    Test plots

    I think it would be helpful to add the option of having a smaller 'test plot' where players can code and experiment with code blocks that the player doesn't know how they work, without having to alter their main plots. This test plot could reset automatically each time the player leaves the...
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