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  1. J

    Block data

    Even if you could give blocks custom data, I don't think you can target blocks at all. At least, I haven't found a way to cancel pistons without just banning them. If the blocks don't move around, you could create a %default dictionary, or you could use a repeat loop after mining. If mine -> do...
  2. J

    Any ideas for an antigravity generator?

    I am trying to make a thingamabob that allows the player to move horizontally and only horizontally without falling if they trigger it. I attempted to modify the player velocity(player can't walk), set the player to fly(player can move up and down despite), and set a really high levitation...
  3. J

    Detect player breaking block

    That would be the player left/right click events, which happen beforeish the achtual block changes.
  4. J

    Curiosity killed the cat in Twenty Four. plot 50159

    this plot is really good but i cant explore it anymore so I'm hoping a dev finds this Twenty Four is a plot that reminds me of the backrooms a lot. But unlike backrooms plots, there isn't a misleading focus on monsters and wallpaper and instead this plot focuses really well on unsettling...
  5. J

    Will DiamondFire come to 1.20?

    My launcher just updated to 1.20! Hooray! But currently, DiamondFire is still on 1.19.4. Nothing wrong with that. However, how long should I expect to wait until DiamondFire updates? One week? One month? Six months? I want to know because in order to rejoin currently, I need to install a 1.19.4...
  6. J

    Tags of a shulker box: Sorting memory effectively

    Yes, exactly that! I'd figure they have a list or dictionary with keys composed of the type of head or the location of the head. The idea I had was to pack those keys/indicies into shulker boxes first.
  7. J

    Tags of a shulker box: Sorting memory effectively

    Not a bad idea for simple dictionaries! Unfortunately the point of shulker boxes was so I could see everything at once in simple categories. Currently I am using the locations as the keys, not the data. (...how do headhunt games do it?)
  8. J

    Tags of a shulker box: Sorting memory effectively

    Read-only memory is extremely useful for making systematic puzzles. In DiamondFire is kind of hard to create. I can put a bunch of unregulated "create dictionary" or "create list" together, but I want to be smarter than just chaining. I'm getting lost in my current setup of two lists. If I put...
  9. J

    I'm sorry, DaAverageNoob

    DaAverageNoob, I'm sorry about the string of messages I sent you earlier. I got way too righteous in those conversations. I wanted to help. I didn't mean to make it worse. Madam_Velvet says she understands. She won't bother you ever again. You don't have to bother her ever again.
  10. J

    How to make perlin noise?

    Perlin noise on Wikipedia: https://en.m.wikipedia.org/wiki/Perlin_noise Under "algorithm detail" I think I can interpret the function more, but here it is.
  11. J

    good spawn system

    Here's a method that should work: Imagine a dictionary where the key is the player name and the data is a location. When the player stands on a diamond block, the dictionary updates the player's data with the current location of the player. It also may be possible to piggyback off of...
  12. J

    EnableBlocks code is glitched for me

    Hmmm. You can use /item whitelist place [blocks] to declare which blocks other blocks can be placed on in adventure mode. You can also set with variables. This doesn't sound like your exact problem, but it's something to try. Is the trouble with placing or breaking? It's not entirely clear.
  13. J

    Does anyone else have standards for puzzles? + my take

    Just tried it out, it's really cool! Although the hello world program doesn't seem a "basic" puzzle! Thank you!
  14. J

    how do i make server check all players inv?

    You're welcome! Remember it can be useful to write code that acts per-player than all at once.
  15. J

    Does anyone else have standards for puzzles? + my take

    Aw, that's too bad. Thanks for chipping in! Do you remember what the games were? I could attempt to recreate them.
  16. J

    how do i make server check all players inv?

    On the player spawn diamond, either don't end the process, or create a new one with emeralds. In it, place a loop containing a wait command which waits until that one player... satisfies a condition. You have to use the not arrow.
  17. J

    Does anyone else have standards for puzzles? + my take

    Here's my game: /join 64480. Does anyone else feel that puzzles in this server are usually lackluster? I really think a proper puzzle game is something that decides on a concept and manipulates that specific concept in as many crazy or wacky ways as are natural to that concept. Good examples...
  18. J

    i need game ideas for people who suck at coding

    Making items cause actions is pretty easy. Make a parkour where you sometimes have to use an item ability, like dashing or lagging. I don't really know...
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