I've always wanted to make a brief yet polished singleplayer experience ever since I joined the server. I've had tons of ideas over the past 2-3 years, but without a rank I felt like it was impossible to realize their full potential. Needless to say, when I got noble this was one of the first things I wanted to create and I'm quite proud of how it turned out! If you'd like to check it out then join plot 30296.
P.S.: The game doesn't support multiple players at once, so that's why I'm not...
Unfortunately Vulcan (which is one of my plots) has reached the maximum variable size limit and therefore some very important saved variables have glitched out. Is there anything I can do about this or should I just purge the variables?
Edit: it seems like I had to clear the vars
This Saturday 9/12/20 at 9 AM PST Micro Games will be reopening with release 1.2.0!!!
I know it has taken a whole month, I am sorry, My internet was down for 10 days then I was on vacation for 9.
This is a huge update, maybe bigger than the release. This update looks at the user's experience with progressing and unlocking cosmetics. Before, the user had little to work for. This update adds a leveling system! There are 50 levels to go through with a new cosmetic unlocked at nearly every...
You've probably already seen this item pickup-simulator before. It has almost every value that all excellent DiamondFire games have: beautiful builds, an easy-to-understand progression system and a clean UI that uses custom colors. One crucial thing is missing however: a good gameplay loop.
Honestly, if I came up with the same idea I would've trashed it instantly realizing the lack of potential, but somehow the creator of the game must've fallen in love with it, as they probably spent...
For the few that use the forums and view the minigames tab...
Events are limited time things that bring special modes and cosmetics.
There is currently one event, which will be releasing with the new update.
This event brings new limited time cosmetics, and 1 mode, but it aswell brings a new map that is staying!
The new mode is called "Paintball Shootout", there are 2 teams and the first team to get to the set score wins.
In this paintball event, the...
After over a year in development, I herby release Showtime 2 to the public!
Showtime 1 was bad, so I wanted to make a more minimal and competitive version.
Big thanks to:
sludsVEVO - Character Help, System Help
endersaltz - Character Help, System Help
sekksy - Character Help
ProjectDF - System Help
I hope you all enjoy this game as it will have active updates.
I spent a lot of time on this and this is probably my best project ever.
Be hyped for the second Showtime Tournament. Now.
it's playable now, also varpurged.
I mean it's not amazing top 10 gameplay but we do have authentic 1.8 knockback and some cool maps, and with all the thirst for pvp nowadays on DF i think you can enjoy it! :)
SeaRig is a game on diamondfire by Omtegu, what you do in this game is:
And fight others!
Now the game is a bit like a skymine, but hence the name on the sea, also Zombies spawn for you to fight.
Beta 1: Wood, Cobblestone, Iron, Gold, Diamond, lapis, XP
Beta 2: Glass shards, obby, Zombies. Sand, Gravel, Redstone
Beta 3: Redstone sword, obby armor & swords, a Fire Rig teleport, and a fire rig.
Beta 4: Monsters in fire rig, quartz...
I've played countless PvP games since I joined the server around 4 and a half years ago. Most of them are mediocre and therefore they have a short lifespan: usually these are created within a few days, some people play them for a while, but when they realize the lack of content or progression they never return to them, therefore they quickly fade into oblivion.
Since the server got more popular there were many new plots popping up that had a lot of success. Most of these games had...
So, i have a joke game where you can give your personal data, but i need more stuff that is personal data, for instance i have:
But i need MORE AND MORE AND MORE, so if anyone has a suggestion, i would greatly appreaciate it (to post a suggestion just reply to this)
I have countless times seen people asking why generic "low-effort" plots such as survivals, skymine plots etc. get so much more attention than games with more unique gameplay elements and features, and I've formed my own theory of why this happens. (Note that this is just an educated guess, and there's probably more factors to the situation.)
Generic plots are usually simple and easy to understand, naturally this will attract players that are looking for a quick source of entertainment...