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  1. J

    Trying to reenable vanilla sand behavior

    I've added these two lines to the code. I was able to uncancel the falling of the sand, that works fine. The thing is, the sand won't land, and the codeblock that's meant to detect when the sand lands doesn't seem to do anything either.
  2. J

    Any ideas for an antigravity generator?

    I am trying to make a thingamabob that allows the player to move horizontally and only horizontally without falling if they trigger it. I attempted to modify the player velocity(player can't walk), set the player to fly(player can move up and down despite), and set a really high levitation...
  3. J

    Curiosity killed the cat in Twenty Four. plot 50159

    this plot is really good but i cant explore it anymore so I'm hoping a dev finds this Twenty Four is a plot that reminds me of the backrooms a lot. But unlike backrooms plots, there isn't a misleading focus on monsters and wallpaper and instead this plot focuses really well on unsettling...
  4. J

    Will DiamondFire come to 1.20?

    My launcher just updated to 1.20! Hooray! But currently, DiamondFire is still on 1.19.4. Nothing wrong with that. However, how long should I expect to wait until DiamondFire updates? One week? One month? Six months? I want to know because in order to rejoin currently, I need to install a 1.19.4...
  5. J

    Tags of a shulker box: Sorting memory effectively

    Read-only memory is extremely useful for making systematic puzzles. In DiamondFire is kind of hard to create. I can put a bunch of unregulated "create dictionary" or "create list" together, but I want to be smarter than just chaining. I'm getting lost in my current setup of two lists. If I put...
  6. J

    I'm sorry, DaAverageNoob

    DaAverageNoob, I'm sorry about the string of messages I sent you earlier. I got way too righteous in those conversations. I wanted to help. I didn't mean to make it worse. Madam_Velvet says she understands. She won't bother you ever again. You don't have to bother her ever again.
  7. J

    Does anyone else have standards for puzzles? + my take

    Here's my game: /join 64480. Does anyone else feel that puzzles in this server are usually lackluster? I really think a proper puzzle game is something that decides on a concept and manipulates that specific concept in as many crazy or wacky ways as are natural to that concept. Good examples...
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