TheExtremeBurger
Notorious member
- Joined
- Sep 8, 2020
- Messages
- 103
- Reaction score
- 25
What this basically does is add the possible melee attack types a player can do to the Event Damage Cause Game Value. The Game Value would be able to output:
player_attack_strong - Attack when a player hits with a fully charged Attack Cooldown
player_attack_weak - Attack when a player hits before the Attack Cooldown is fully charged
player_attack_critical - Attack when a player performs a Critical Hit
player_attack_knockback - Attack when a player performs a Knockback Hit
There could be a few more added here (but could be a bit confusing), which include:
player_shield_block - Attack by a player that gets blocked by a Shield. Would still output if the player disables the shield with the Axe, unless the shield has already been disabled
*Note: the names of the outputs could use "entity" instead of "player" to match the current "entity_sweep_attack"
player_attack_strong - Attack when a player hits with a fully charged Attack Cooldown
player_attack_weak - Attack when a player hits before the Attack Cooldown is fully charged
player_attack_critical - Attack when a player performs a Critical Hit
player_attack_knockback - Attack when a player performs a Knockback Hit
There could be a few more added here (but could be a bit confusing), which include:
player_shield_block - Attack by a player that gets blocked by a Shield. Would still output if the player disables the shield with the Axe, unless the shield has already been disabled
*Note: the names of the outputs could use "entity" instead of "player" to match the current "entity_sweep_attack"