rednax100v2
New member
- Joined
- Dec 24, 2020
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If you put a teleport on loop, and say "keep current rotation", you can't move your cursor.
which
I kind of need
However, when you make a teleport in vanilla using a command block, you can keep a player in place while still letting them look around
as demonstrated here
each half is 50 seconds, the first half being df, and the second half being vanilla
anyway, it's clearly possible, so please add. Force players to look in direction without teleporting them is a thing, so why shouldn't the opposite be possible on df?
If I want to force someone to face a direction while allowing them to move, I use Player Look or whatever its called (Minecraft is currently closed I don't have blocks memorized). but if I want to force someone into one place while allowing them to look around, I use.... well nothing, because Teleport: Keep Rotation doesn't do as I want it to.
Also, don't tell me to disable walking or just use launch towards location because neither of these work for what I'm actually trying to do
speaking of
while I'm here
Player Event: Walk -> Cancel Event isn't perfect, you can still move if you try hard enough, and it also triggers based on movement, not based on walking, if you apply levitation 0, and then use game action: launch player forward, or any other launch, Walk will continuously trigger, which is also not what I want.
I don't know if DF has access to the direct inputs of the player, in which case this should be an easy fix, but please at least try and fix it, or at least make it work slightly better and trigger fewer false positives.
which
I kind of need
However, when you make a teleport in vanilla using a command block, you can keep a player in place while still letting them look around
as demonstrated here
anyway, it's clearly possible, so please add. Force players to look in direction without teleporting them is a thing, so why shouldn't the opposite be possible on df?
If I want to force someone to face a direction while allowing them to move, I use Player Look or whatever its called (Minecraft is currently closed I don't have blocks memorized). but if I want to force someone into one place while allowing them to look around, I use.... well nothing, because Teleport: Keep Rotation doesn't do as I want it to.
Also, don't tell me to disable walking or just use launch towards location because neither of these work for what I'm actually trying to do
speaking of
while I'm here
Player Event: Walk -> Cancel Event isn't perfect, you can still move if you try hard enough, and it also triggers based on movement, not based on walking, if you apply levitation 0, and then use game action: launch player forward, or any other launch, Walk will continuously trigger, which is also not what I want.
I don't know if DF has access to the direct inputs of the player, in which case this should be an easy fix, but please at least try and fix it, or at least make it work slightly better and trigger fewer false positives.