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kijiko

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Attempt to describe a df related coding term in the hardest, most complicated way.

just do it.
 

EvilsSouls

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Overlord
Joined
Apr 16, 2021
Messages
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A code template is a item that has the material of enderchest when you place you can see that your template got copied, it's great for moving stuff, you can get the enderchest by right shift breaking the first block of the line, than the enderchest has a custom tag (NBT TAG) and the system can read out of the NBT tag what in the code template is. Like for Example: /give @p minecraft:ender_chest{display:{Name:'[{"text":"» ","color":"gold"},{"text":"Code Template","color":"yellow","bold":true}]'},PublicBukkitValues:{"hypercube:codetemplatedata":'{"name":"&6» &e&lCode Template","version":1,"code":"H4sIAAAAAAAAAO1Y/0sbMRT/V46AqHCIllZGYDCtusk2B64IYyclzaXXYC7pklxtV+7v8f/wL9vL3VWv1auta6cDf2ry8r5+Pi8vbceoIxS9Mgj/HCMeIpzvkV98YtRNJIUt0REogY5lcaENq0zirLKNj0JiyUQLpOOjk/bZYQvXGu/2fR7iAMVcMqpJ12Kq4pjIsJ3FCZBvSYTHITd9QUZ4fEZihjfHAWJDq0ngAgaoo0QIyy4RhvkBBCGC05IgkSHTAiKUtYzV/IrZnlZJ1CvJVaebGErslDJVQmnYB+i6BzVAWgGykEImKjI+iECeXpZPYL+Zpn5TJdLivU6KYIOMUBbh3dSfgaoj2lBrCSzVt1xJODlxWcCBO8bo1HifeBgy6dCnhUo4kiTmdJaf+3i1/fQynfgupYyyPB4jmHfbEaD9NMd2aEtZS2eD0QfifD+r3JZOStVGUmnmNUmGwF29zbyA418JYPNI0qXCG0uEbvYYvfI6LOJSchndZZHLv6rwuUnk6FdY3lOgCYWedJlxzSgYQmoZ0XbUd6gCFvFcxgZEP01YrjRD2EbIuiQR1jNJJ+YW+t91BxRAVRbakAEL5zIqk/ih272Syd7yJrVp3E7lOZFZWlwOmIYkQXj2rbUyCA2zrx3DKUDer70UsmQFEQQVJX8F7McDJq1X9L13oKMkBoHJbpiOmOPpKI+4fMPUqhvmI7NfuLEXRCRzRp17W5huF1bPG3i3N/UfKvF6ANA9/XORmuNGe9A43la2AgI8brB3e0M3gKqtMjPboL69U90e35kMW9yK1dUOVuX33BzmbvKHMjsF8RDhen2n4aMRwo1dt/gNEvfZ55b2AIydXTgk19kqXcWr+JmxvtdMtHZtdq4smZQzgaLFBOsrbStLr57Wd6brmbwCGhQ/NSimErog+ngIVua1DsLlS2pqBt+53F2dWwIVKid97e/hQiXMdmulJ3CUz6BqbzNX10HRVNISLlf3DeEfsLpGSM5ZrAZsgXn+92UukNzCA11no7uY2rc3NTfK64+N8pr/Ag/9S5N60If+DWcJfbv5xc1/xQP+7Y78X3dk3fozkFMiRLviX6KHf0WccG3sWfar+TL9A89sead+EgAA","author":"templatewebview"}'}} 1

everything in the {} is the nbt tag and everything of that is equal to: This
 

ARMcPro

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Functions are magical text-based same cpu-based text-named lapis blocks that have a stone, and a storage that is made out of wood but somehow, has an iron. functions use the same thread as the caller event, to call them use a Call Function, a call function is also magical based block, it doesn't have a chest and it's text-named or you can use your magical buttons of the mouse that you hold with one hand. to set it you use a magical item called text, you hold the item and you open the chat box and then you write some magic stuff and after then you press Enter and you will have the text named the like the magical stuff you typed, now right click the function and it will be magically converted to the same name. now you do the same process with the call function block and you have a function. functions are like processes but with the same cpu thread so they share the same thread as the caller event, therefor any wait inside the function will affect the main caller line. to prevent that you must use processes; process are magical text based not same cpu-based emerald (a shiny material) blocks, they have a storage too, it's also made out of wood and has an iron, you can execute the process by using a Start process, which is an emerald ore that has a storage that is made of wood and has an iron, to do so you have to get a text and press the same number as it's order in your hotbar (hold it) and type stuff in the chat box and press enter and it will turn into that, now, press the other key in your mouse on the sign of the process and on the sign of the start process and you will have a not-same thread based function that uses more cpu but you can put wait inside of it without affecting the caller event, processes are pog and functions are pog e
 
D

Deleted member 467

Guest
The command to give yourself a Reference Book outside of DiamondFire, presumably a singleplayer world, or a server you have Operator permissions on is as follows: /give (it's the command to give a player any item of choice. A player is an entity, which the real player controls. Players have a unique name, also known as a "Username", or simply "Name". Players also have their own "skins" which are customizable looks that the real player can set.) @s (@s means basically %default but in commands. If you do not know what %default is, it's the player, or entity, which triggered the event. In the context of a vanilla Minecraft command, @s is the player or entity which executed the command, or the entity which the execute statement is running as.) written_book (It's the name of a signed book. Since the Reference Book is a signed book, you must use this one. The difference between a signed book and a writable book (also known as a Book and Quill) is that Written Books (also known as Book and Quills) cannot have JSON formatting. JSON stands for JavaScript Object Notation. It is widely used by many softwares. But here, we are focusing on how Minecraft uses it. Minecraft uses JSON in many areas, such as Raw JSON Strings, which can be used pretty much everywhere, ranging from /title (A command to display text on a player's screen) to /tellraw (A command to print any message on a player's chat). Books also use JSON. JSON in books are generally used for Text (the text that can be changed attributes of), Color (the text's color), Bold (makes the text bold), Italic (determines whether the text is italic (slightly inclined text), Underline (draws a line underneath the text), Strikethrough (draws a line on the text), Click Event (does stuff like referring to a URL (a web address), refer to a page in the book, run console commands (also known as "slash commands") and much more.) {pages:['["",{"text":"Table of Contents","bold":true,"underlined":true},{"text":"\\n\\n","color":"reset"},{"text":"» ","color":"dark_aqua"},{"text":"Color Codes \\u0020 ","color":"dark_gray"},{"text":"02-04","italic":true,"color":"dark_blue","clickEvent":{"action":"change_page","value":2}},{"text":"\\n\\n","color":"reset"},{"text":"» ","color":"dark_aqua"},{"text":"Targets \\u0020 \\u0020 \\u0020","color":"dark_gray"},{"text":" 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Codes","bold":true,"underlined":true},{"text":"\\n\\n","color":"reset"},{"text":"&r","color":"dark_gray"},{"text":" » Reset Colors\\n","color":"reset"},{"text":"&0","color":"dark_gray"},{"text":" » Black\\n","color":"reset"},{"text":"&8","color":"dark_gray"},{"text":" » ","color":"reset"},{"text":"Dark Gray","color":"dark_gray"},{"text":"\\n","color":"reset"},{"text":"&7","color":"dark_gray"},{"text":" » ","color":"reset"},{"text":"Light Gray","color":"gray"},{"text":"\\n","color":"reset"},{"text":"&f","color":"dark_gray"},{"text":" » ","color":"reset"},{"text":"White","color":"white","hoverEvent":{"action":"show_text","value":"White"}},{"text":"\\n \\n","color":"reset"},{"text":"&1","color":"dark_gray"},{"text":" » ","color":"reset"},{"text":"Dark Blue","color":"dark_blue"},{"text":"\\n","color":"reset"},{"text":"&9","color":"dark_gray"},{"text":" » ","color":"reset"},{"text":"Blue","color":"blue"},{"text":"\\n","color":"reset"},{"text":"&3","color":"dark_gray"},{"text":" » 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\\u0020 \\u0020 "},{"text":"E2","hoverEvent":{"action":"show_text","value":["",{"text":"Pitch: "},{"text":"~1.891","color":"blue"}]}},{"text":"\\n"},{"text":"-","color":"light_purple"},{"text":" ...","color":"white"},{"text":" \\u0020 \\u0020 \\u0020 \\u0020 \\u0020","color":"reset"},{"text":"F2","hoverEvent":{"action":"show_text","value":["",{"text":"Pitch: "},{"text":"~1.944","color":"light_purple"}]}},{"text":" \\u0020 \\u0020 \\u0020 "},{"text":"F#2","hoverEvent":{"action":"show_text","value":["",{"text":"Pitch: "},{"text":"2","color":"light_purple"}]}}]','["",{"text":"Variable Modes","bold":true,"underlined":true},{"text":"\\n\\n» To change the variable mode, shift right-click while holding a variable. \\n\\n» ","color":"reset"},{"text":"Game","bold":true,"color":"dark_gray"},{"text":" Variables","bold":true,"color":"dark_gray"},{"text":"\\nGame variables will exist until everyone in the plot has left. This is the default option.\\n\\n\\n ","color":"reset"}]','["",{"text":"Variable Modes","bold":true,"underlined":true},{"text":"\\n\\n» ","color":"reset"},{"text":"Saved","bold":true,"color":"gold"},{"text":" Variables","bold":true,"color":"dark_gray"},{"text":"\\nSaved variables are kept and won\'t reset when everyone leaves the plot.\\n\\n» ","color":"reset"},{"text":"Local","bold":true,"color":"green"},{"text":" Variables","bold":true,"color":"dark_gray"},{"text":"\\nLocal variables are deleted after the event they are created in is completed.","color":"reset"}]','["",{"text":"Variable Types","bold":true,"underlined":true},{"text":"\\n\\n» ","color":"reset"},{"text":"Text","bold":true,"color":"aqua"},{"text":"\\nThese represent any string of text, such as \\"Hello!\\" or \\"%default.\\" \\n\\n» ","color":"reset"},{"text":"Number","bold":true,"color":"red"},{"text":"\\nRepresents a number such as 0 or %math(1+1). Numbers can be integers or decimals. ","color":"reset"}]','["",{"text":"Variable Types","bold":true,"underlined":true},{"text":"\\n\\n» ","color":"reset"},{"text":"Location","bold":true,"color":"green"},{"text":"\\nLocation variables store the X, Y, Z, pitch and yaw values. You can left-click a block to set the location to that block. Or, you can right-click the item to set the location to your current..} (This part is the NBT. NBT stands for Named Binary Tag. NBT's inventor is Markus Alexej Persson. Markus is also known as "Notch" in the Minecraft community, due to his username, which is also "Notch". Minecraft uses NBT to add custom attributes (not to be confused with Attribute Modifiers, an NBT entry that modifies stats) to items, such as this very book, or Block Entities (blocks with more data than other blocks), such as Chests (storage unit) and Command Blocks (a block capable of running console commands, also known as "Slash Commands"). Also, I couldn't enter the full NBT due to character limitations of DiamondFire Forums.) 1 (do not forget the count!)
 
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