It will be quite a while before I'm ready to try something as big as this, so I decided I may as well get some input beforehand.
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I'm considering implementing a DF clone in Minetest, a game engine masquerading as a Minecraft clone. Why?
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I'm considering implementing a DF clone in Minetest, a game engine masquerading as a Minecraft clone. Why?
- The clone would be free software, so anyone can host it (but I will look into hosting options for a canonical server).
- Various features will be included and misfeatures avoided:
- Instead of % tags, an expression system delimited by brackets will be provided supporting inline function calls.
- No ridiculous thread-local-but-otherwise-global variables; instead, all local variables will be LINE-scoped.
- By-reference lists/dictionaries/variables (as an option).
- A single, global memory limit for non-SAVE variables and one for SAVE variables, instead of the various limits on lists, dicts, variables etc.
- Mobs mods would be included to add mob support (e.g. zombies, dirt monsters, copyright-avoiding creeper-likes) as the default game in Minetest doesn't have any mobs.
- There will be no premium features or ranks requiring money. (Everyone gets access to a set number of 100x100 and 300x300 plots that will increase with playtime up to some large limit).
- The game will be called something funny that references both DF and Minetest, like "meseflame".
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