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It’s in player actions, should be its own category.
you can check the items that are clicked inside the menu by using Game Value: Event Item Slot Clicked and If Game: Event Item Equals
did you use open container inventory or display inventory menu? if you used display inventory menu its just player event: click inventory menu slot -> if game: event item equals
Thanks i did that but i made it remove items and for each one of a certain item it removes it gives you $1 (as a variable) and then made it say how much money you had but it kept on saying $0 when i sold loads of items