BouncyBonBon
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I'm making a game using a killstreak variable where 'on playerKillPlayer setVar %default killsteak +1'
However I also have 'on playerRespawn setVar %default killstreak 0' in order to reset the person who died's killstreak back to 0. For some reason, this resetting affects all players' killstreaks, causing no killstreak to increase, how do I make the resetting only affect the player who died?
However I also have 'on playerRespawn setVar %default killstreak 0' in order to reset the person who died's killstreak back to 0. For some reason, this resetting affects all players' killstreaks, causing no killstreak to increase, how do I make the resetting only affect the player who died?