- Joined
- Jan 12, 2021
- Messages
- 21
- Reaction score
- 5
As the title suggests, this would detect if an item has a specific lore
An example being if I wanted to make a custom enchantment, I could just
PlayerEvent : PlayerDamagePlayer
IfPlayer : IsHolding{
IfPlayer : ItemLoreEquals("Poison III"){
PlayerAction(Victim) : GiveEffect(Poison, 999:999, 2)
}
}
instead of the more tedious route of
PlayerEvent : PlayerDamagePlayer/Entity
IfPlayer : IsHolding{
PlayerAction(Victim) : GiveEffect(Poison, 999:999, 2)
}
IfPlayer : IsHolding{
PlayerAction(Victim) : GiveEffect(Poison, 999:999, 2)
}
}
this would save space AND time, and I would really love to see this in-game
Thanks,
Cam'Ron
An example being if I wanted to make a custom enchantment, I could just
PlayerEvent : PlayerDamagePlayer
IfPlayer : IsHolding{
IfPlayer : ItemLoreEquals("Poison III"){
PlayerAction(Victim) : GiveEffect(Poison, 999:999, 2)
}
}
instead of the more tedious route of
PlayerEvent : PlayerDamagePlayer/Entity
IfPlayer : IsHolding{
PlayerAction(Victim) : GiveEffect(Poison, 999:999, 2)
}
IfPlayer : IsHolding{
PlayerAction(Victim) : GiveEffect(Poison, 999:999, 2)
}
}
this would save space AND time, and I would really love to see this in-game
Thanks,
Cam'Ron