• Hey! Register here to create your account, engage with the community, and talk about what is new!

More Game Settings (such as Enabling Spawn Eggs)

TheExtremeBurger

Notorious member
Joined
Sep 8, 2020
Messages
103
Reaction score
25
Just some more Game Settings, these could be:

Arrows Get Stuck in Ground (Applies to Tridents as well) [Disabled by Default]
- When Enabled, Arrows that hit the ground will stay there. Just like in vanilla, these arrows could be picked up if shot by a player in survival mode, and non- pickupable if shot by an Infinity bow or in Creative Mode. These arrows would despawn a lot faster than in vanilla so arrows that stay will not lag as much

Chicken Eggs [Disabled by Default]
- Just like in vanilla, chicken eggs that hit the ground have a chance to spawn a baby chicken

Fish Buckets Work [Disabled by Default]
- Just like vanilla, you can capture and place fish with buckets, and bucketed fish won't naturally despawn

Spawn Eggs Work [Disabled by Default]
- Just like vanilla, spawn eggs will spawn mobs

Beacons and Conduits Work [Disabled by Default]
- Makes activated beacons and conduits apply effects

Respawn Anchors Explode [Disabled by Default]
- Just like in vanilla, charged respawn anchors will explode in the overworld. (Useful for anarchy plots)

End Crystals Explode [Disabled by Default]
- Just like in vanilla, punching an end crystal will cause an explosion

Ignitable TNT Blocks [Disabled by Default]
- Allows players with a flint & steel or a flame bow to detonate any tnt blocks, like in vanilla

Allow Loyalty to Tridents [Enabled by Default]
- Enables tridents with loyalty to come back to you
 

ARMcPro

Forum adept
Overlord
Joined
Oct 20, 2020
Messages
1,260
Reaction score
356
Beacons and Conduits Work [Disabled by Default]
- Makes activated beacons and conduits apply effects
Beacons were working but the problem was that they affected neighbor plots got affected by it, so I am guessing conduits were disabled for the same reason.
 

Jimmy_The_Knight

Well-known member
Joined
Dec 28, 2020
Messages
73
Reaction score
32
Apart from the beacon one and the arrows getting stuck, these would be fairly easy to recreate using code, so I don't feel like there's a reason to add them, but they could be useful for beginners I guess.
 

KidWolf21

Active member
Joined
Aug 2, 2021
Messages
50
Reaction score
10
Beacons are disabled? How come I have one on my plot?
 

chadulous__

Well-known member
Overlord
Joined
Nov 6, 2021
Messages
76
Reaction score
13
beacons can be easily recreated using code as well, the menu wont look as nice but it will work fine
 

TVTRex

New member
Joined
Dec 27, 2023
Messages
19
Reaction score
0
how DO you make it so arrows dont despawn immediately after they touch the ground?
 

HackerDragon9999

Forum adept
Joined
Jan 18, 2023
Messages
121
Reaction score
21
the beacon one is very easy to code!

player event join
repeat forever () {
wait (80)
if player is near ((beacon loc), 10+(beacon layers)) {
player action give potion ((effect), particles=ambient)
}
}

idk, someone smarter than me could make a script checking for lit beacons.
 
Top Bottom