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Removing self damage

Fghj240

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I'm trying to remove self damage because I don't want players to be able to "rocket jump". I setup a block of code that says on projectile damage player, if the shooter has name %victim cancel event.

This doesn't work. Why?
sorry for making so many help threads.
 

Maskcraft_

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Hmm You could try to switch shooter with damager (unless you talk about bows).
Also you can ask questions in game with /support question [your question]
 

Fghj240

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Hmm You could try to switch shooter with damager (unless you talk about bows).
Also you can ask questions in game with /support question [your question]
Does damager work with projectile events?

Also /support question is dead. I've tried several times, and have stayed in the queue with nobody answering. Nobody else was there so I was at #1 but there were no staff helping anyone because I stayed #1 for an unreasonably long time. Once I was #3 and #2 msged me and said the line hadn't moved for 30m and that there were probably no staff on the other end.
 

EvilsSouls

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Does damager work with projectile events?

Also /support question is dead. I've tried several times, and have stayed in the queue with nobody answering. Nobody else was there so I was at #1 but there were no staff helping anyone because I stayed #1 for an unreasonably long time. Once I was #3 and #2 msged me and said the line hadn't moved for 30m and that there were probably no staff on the other end.
Yes %damager does work, but %shooter for me also works, i used this
(Click the "this" to see my template)
 

EvilsSouls

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Wait what, i see why you said uhhhhhhh. NOW it doesn't work anymore?????????? I tested it when i send it, and it worked. Idk why it now doesn't work
 

EvilsSouls

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Anyways if that doesn't work i can just describe it:
  1. Player Event: Proj dam Player
  2. If variable: Text matches
    1. Chest Parameters:
      1. text: %victim
      2. text: %damager
  3. Game action: Cancel Event
 

Fghj240

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Anyways if that doesn't work i can just describe it:
  1. Player Event: Proj dam Player
  2. If variable: Text matches
    1. Chest Parameters:
      1. text: %victim
      2. text: %damager
  3. Game action: Cancel Event
So instead of using if name of damager is %victim I should compare the texts. Wasn’t sure about %damager working with projectiles fired from you but I’ll try it out.
 

Fghj240

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Anyways if that doesn't work i can just describe it:
  1. Player Event: Proj dam Player
  2. If variable: Text matches
    1. Chest Parameters:
      1. text: %victim
      2. text: %damager
  3. Game action: Cancel Event
I tried that and... nothing happened. Inside the text matches are 2 books, one named %damager and one named %victim. I didn't change any tags.2021-06-16_23.42.27.png
 
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