i wanted to make a kind of minigame style game but if i use a Join >> Function the function will stop whenever that player leaves is there any way to fix this?
To clarify:
Processes act asynchronously to the code line. Basically meaning that they will be ran and treated as if it were a new line of code and won't cause any delays in the codeline it was called from. However they are by default ran with a target (In this case the player who joined.) Meaning if they were to leave the process would be stopped. To change that you can run it with no targets causing it to run forever assuming your looping it with repeat forever or overloading the function.
To clarify:
Processes act asynchronously to the code line. Basically meaning that they will be ran and treated as if it were a new line of code and won't cause any delays in the codeline it was called from. However they are by default ran with a target (In this case the player who joined.) Meaning if they were to leave the process would be stopped. To change that you can run it with no targets causing it to run forever assuming your looping it with repeat forever or overloading the function.