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Sine and Cosine

Vulcano

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Thanks to vectors we can now get sine and cosine of a number, it is rounded to the hundredths but this is revolutionary! We have never seen anything like this before, aside from set var sine and cosine!
 

XTerPL

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Ah yes, two actions i have personally never used.
 

stinkey

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uh, what? wdym now we can get the sine and cosine of a number now... we always could have?
i mean yeah now its easier but like ?
you can just do like, make a location, then move it over 1 on the x axis and the number on the y axis then make a location look at the new location and get the pitch
i forget if thats tan or cosine or sine but you get the idea
right?

edit: ok i was thinking of tan but ok just use pythagorean theorem or smth to do sine
 

Vulcano

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Overlord
Joined
Sep 11, 2020
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uh, what? wdym now we can get the sine and cosine of a number now... we always could have?
i mean yeah now its easier but like ?
you can just do like, make a location, then move it over 1 on the x axis and the number on the y axis then make a location look at the new location and get the pitch
i forget if thats tan or cosine or sine but you get the idea
right?

edit: ok i was thinking of tan but ok just use pythagorean theorem or smth to do sine
smh just use vectors now, it's easier, only 2 code blocks, sadly there is no way with 1 :'(
 
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