• Hey! Register here to create your account, engage with the community, and talk about what is new!

Time Stopping

ChocoPlays

Well-known member
Joined
Mar 6, 2021
Messages
60
Reaction score
3
i wanted to make something like a time stop but it gets buggy with projectiles is there anyway to make it where it keeps looking the same way it was cause when it happens it faces 1 direction is there a way to fix this?
 
Solution
due to the nature of how arrows work, you will simply have to store their velocity somehow during the freeze, and for new arrows you'll have to calculate it yourself using Player Event ShootBow.

ARMcPro

Forum adept
Overlord
Joined
Oct 20, 2020
Messages
1,260
Reaction score
356
try saving it's location in a variable and teleport it every tick, try with the Keep Velocity tag both on and off
 

ChocoPlays

Well-known member
Joined
Mar 6, 2021
Messages
60
Reaction score
3
try saving it's location in a variable and teleport it every tick, try with the Keep Velocity tag both on and off
that would work if i shoot the arrow and then time stop but if i shoot the arrow while in time stop it wouldent work
 

ARMcPro

Forum adept
Overlord
Joined
Oct 20, 2020
Messages
1,260
Reaction score
356
you can repeat for all entities and teleport them to their location without keeping current rotation, that will lock them up
 

ChocoPlays

Well-known member
Joined
Mar 6, 2021
Messages
60
Reaction score
3
you can repeat for all entities and teleport them to their location without keeping current rotation, that will lock them up
i need them to keep the rotation so that whenever i stop the time stop it makes them launch in the same direction
 

ARMcPro

Forum adept
Overlord
Joined
Oct 20, 2020
Messages
1,260
Reaction score
356
yeah it will keep the current rotation since you will use the rotation of the selection, so it will force itself to rotate to it's location, that will prevent it from rotating
 

Speeder323

Senior Moderator
Senior Moderator
Joined
Sep 17, 2020
Messages
176
Reaction score
33
due to the nature of how arrows work, you will simply have to store their velocity somehow during the freeze, and for new arrows you'll have to calculate it yourself using Player Event ShootBow.
 
Solution
Top Bottom