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Time Stopping

blazebeckett

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i wanted to make something like a time stop but it gets buggy with projectiles is there anyway to make it where it keeps looking the same way it was cause when it happens it faces 1 direction is there a way to fix this?
 
Solution
due to the nature of how arrows work, you will simply have to store their velocity somehow during the freeze, and for new arrows you'll have to calculate it yourself using Player Event ShootBow.

ARMcPro

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try saving it's location in a variable and teleport it every tick, try with the Keep Velocity tag both on and off
 

ARMcPro

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you can repeat for all entities and teleport them to their location without keeping current rotation, that will lock them up
 

blazebeckett

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you can repeat for all entities and teleport them to their location without keeping current rotation, that will lock them up
i need them to keep the rotation so that whenever i stop the time stop it makes them launch in the same direction
 

ARMcPro

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yeah it will keep the current rotation since you will use the rotation of the selection, so it will force itself to rotate to it's location, that will prevent it from rotating
 

Speeder323

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due to the nature of how arrows work, you will simply have to store their velocity somehow during the freeze, and for new arrows you'll have to calculate it yourself using Player Event ShootBow.
 
Solution
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