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two questions, how do you make a flower pot have a new flower in it and how do you make a baby zombie

BigDoofish

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i cant figure either out, i dont notice them in the reference book either, checked the entire thing.
 

ARMcPro

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the flower pot is actually called another name depending on the flower inside; refer to the wiki for all of the IDs:

and for the zombie, after you spawn it place an Entity Action, go to Settings category and select SetBaby (should be a turtle egg) and the zombie should be a baby :D
 

BigDoofish

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the flower pot is actually called another name depending on the flower inside; refer to the wiki for all of the IDs:

and for the zombie, after you spawn it place an Entity Action, go to Settings category and select SetBaby (should be a turtle egg) and the zombie should be a baby :D
Ah i see, Sorry for asking but how could you set the block to use the id?
 

ARMcPro

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Ah i see, Sorry for asking but how could you set the block to use the id?
you have to replace it, i recommend using Set Region instead of Set Block because it doesn't do any block updates;
just place a Game Action: Set Region, put the flower pot id you want (a text), and put the location you want it to be in twice.
 

HackerDragon9999

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1) Game Action: Set Region (text: potted (whatever), loc: (pot location), loc: (pot location) (thx ARMcPro)
2) Entity Action: Set Baby (yes) {Last Spawned}
 
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