yes I got it to work! thank you so much! I figured out that since it's not an entity event, the %default would be the person who triggered the event, and not the projectile.
oh then it won't work, since it only works if the player throws the projectile, I don't think it works when you launch a projectile by code. I also can figure out how to stop it repeating
I'll think about it, thanks for replying again :D
So, PlayerEvent: Projhit > Checks > Start Process: test -> Process: test > Repeat: Forever [ Select Obj: PlayersCond - PIsNear > SelectObj: FilterCond - PNameEquals - NOT > Player action]
Is this right? if it is then it's not working for me