I'm kind of set on it being without having to brute force a bunch of locations that replicate what the curve could look like as I would have to redo huge lines of code for ever time I need it. I've tried doing things like selecting only certain locations from a repeat on sphere, to take its...
Not sure if im missing something obvious but I can't find a way to select and store the location of a selected player, rather than the player who executed the event. Is there an easier way to teleport players to other players?