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  1. N

    i made a shader (yay)

    #version 150 uniform sampler2D DiffuseSampler; uniform vec4 ColorModulate; in vec2 texCoord; out vec4 fragColor; void main(){ vec4 color = texture(DiffuseSampler, texCoord) * ColorModulate; fragColor = vec4(color.r/0, color.g/0, color.b/0, 1); // they said i couldnt divide by zero...
  2. N

    hmmmmmmmmmmmmmmmmm

    hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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