Melkior
New member
- Joined
- Aug 2, 2023
- Messages
- 3
- Reaction score
- 0
Currently working on a game on a large plot that teleports you from different locations, at vastly different y levels (from lobby to game cell). The lobby is quite high up, very close to the build limit, while the game area is level with the border of the plot.
The current issue I'm having is that chunks will not be loaded unless walked up to (Pictures included) , which really breaks the immersion in the lobby, and when a player gets teleported into one of these unloaded chunks in the game area, they get stuck and can't do anything. It seems to be tied to which part of the game I join first, Dev or Build, and then going into Play, which changes what chunks are loaded where.
Is there any workaround that will allow me to keep chunks loaded, so when a player gets teleported into the game, they don't get put in an unloaded chunk, and so I can keep the full lobby loaded in.
Thanks!
The current issue I'm having is that chunks will not be loaded unless walked up to (Pictures included) , which really breaks the immersion in the lobby, and when a player gets teleported into one of these unloaded chunks in the game area, they get stuck and can't do anything. It seems to be tied to which part of the game I join first, Dev or Build, and then going into Play, which changes what chunks are loaded where.
Is there any workaround that will allow me to keep chunks loaded, so when a player gets teleported into the game, they don't get put in an unloaded chunk, and so I can keep the full lobby loaded in.
Thanks!