Teleporting the target above the grabbers head. Ride entity requires a rank if I recall correctlyAre you using ride entity or launching/teleporting the player to a position?
I already have that, the problem now is how do I throw the grabbed player?OK. I guess you have a loop that selects the player you are going to teleport, and uses some set vars and player action to teleport the player infinitely.
When the players starts to carry another, you should set a game variable called %default carrying (or anything that has %default in its name) to 1. The loop shouldn't have a repeat forever block, it should be repeat while %default carrying = 1.
When you want the player to stop carrying, you just have to set %default carrying to 0, so the loop breaks.
Also it would probably be better to use launch towards instead of teleport. Give it a very large number and set ignore distance to falseTeleporting the target above the grabbers head. Ride entity requires a rank if I recall correctly