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The Direction of DF's Games

qorple

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I feel like it was just the fact that the happy heart people needed time to learn to code.
 

DogWithHats

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*looks at wheat king*
*looks at CP rank*
*looks back*
g e t t i n g b e t t e r
 
D

Deleted member 68

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atleast survivals died out a bit over my coma i guess?
 

RDM

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ok so people are commenting about 5.2 and i don't actually remember anything about 5.2
 

xtreemes

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processes iirc
processes are how we transcended as human beings. they unlocked infinite possibilities, just like imagination unlocks the mind. so ye they are cool i guess
 

stinkey

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processes are how we transcended as human beings. they unlocked infinite possibilities, just like imagination unlocks the mind. so ye they are cool i guess
yeah except you can still do what processes do without actually using processes
 

General_Mudkip

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yeah except you can still do what processes do without actually using processes
How? Processes allow for a lot more than just creating loops. There's only one way I can imagine and that's triggering player events, however that's not really the best solution and can result in very weird interactions.
 

RDM

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yeah except you can still do what processes do without actually using processes
I disagree, because technically you can but that isn't why processes are important. I think it's more about the level of organization that processes easily allow for.
 

Prox

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The games in trending are way better for the most part
Bad Borders: Pre-5.2, ~1 year old, frequents trending by players
I have obviously made the best plot since before the patch yro'ue all talking about
 

Wobber

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Bad Borders: Pre-5.2, ~1 year old, frequents trending by players
I have obviously made the best plot since before the patch yro'ue all talking about
Bad Borders 2: Border Harder: Post-5.2, 1 week old, whitelisted
liar
 

DiamondWolf

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Congratulations diamondfire community! You did something right for once!
 

stinkey

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How? Processes allow for a lot more than just creating loops. There's only one way I can imagine and that's triggering player events, however that's not really the best solution and can result in very weird interactions.
I disagree, because technically you can but that isn't why processes are important. I think it's more about the level of organization that processes easily allow for.
" processes are how we transcended as human beings. they unlocked infinite possibilities, just like imagination unlocks the mind. so ye they are cool i guess "
of course, processes are great and using other methods arent optimal, but i meant that it was not processes that "unlocked" possibilities. those possibilities were still there before processes; processes merely make it easier to achieve these possibilities.
 
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