stinkey
Forum adept
- Joined
- Sep 8, 2020
- Messages
- 225
- Reaction score
- 74
Yes, changing entity velocities and raycasting exist. But those just skim the surface of vectors.
What would you use vectors for? How would you incorporate them into a DF game?
I made a physics simulation of orbiting planets, though to be honest an actual game rather than a physics thing probably would not need the in-depthness of vectors.
What would you use vectors for? How would you incorporate them into a DF game?
I made a physics simulation of orbiting planets, though to be honest an actual game rather than a physics thing probably would not need the in-depthness of vectors.