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  1. EarthMonkeyii

    How to re-enable block destruction by explosions

    Not only would said people be building while under active attack by a possessed deity, but their work would be destroyed anyway at the end of the round, so if they get upset they have only themselves to blame. I understand your concern, but it's not necessary here. Crap, does that sound harsh...
  2. EarthMonkeyii

    How to re-enable block destruction by explosions

    Today I learned that that game value exists. Thank you so much!
  3. EarthMonkeyii

    How to re-enable block destruction by explosions

    I'm trying to do something that in theory is quite simple: create an explosion that destroys blocks. I want to use the vanilla system for this, but DiamondFire has it disabled, and I can't figure out how to re-enable it. Ideally I'd be able to simply enable block destruction with ALL explosions...
  4. EarthMonkeyii

    Code being weird and I can't figure out why

    I've resolved the issue by spawning an entity at the hit location, and manipulating its location instead of directly manipulating the hit location.
  5. EarthMonkeyii

    Code being weird and I can't figure out why

    PLAYER EVENT: RIGHT CLICK If player is holding (Lightning Strike) { //Lightning Strike is a golden axe %defaultLightningDirection = Eye Location (default) Select players by condition: name equals (%default) Filter selection by raycast, endpoint (%defaultLightningRaycast), start loc...
  6. EarthMonkeyii

    How to assign entities and players to scoreboard teams

    Disguises could actually work!
  7. EarthMonkeyii

    How to assign entities and players to scoreboard teams

    I'm making a top-down minigame where players are illagers and fight nether mobs, but most of those mobs aren't attacking the illagers, and the zoglins are attacking everything. To solve this, I'm thinking of using scoreboard teams, so mobs only attack others on a different team. But how do I...
  8. EarthMonkeyii

    How do I spawn a killer bunny?

    I don't think this question has been asked before. Is there a way to summon a killer bunny mob in-game? I don't have any ranks yet, but I'm planning on getting, so that's not an issue.
  9. EarthMonkeyii

    top 5 dimond fir mingmaes!!1!

    But what about Milwer Kit PVP II and Piece by Piece? Both try to scratch itches that are otherwise hard to scratch! (Milwer Kit PVP II goes for bugged (and entertainingly chaotic) pvp, while Piece by Piece goes for build battle that constructs a scene)
  10. EarthMonkeyii

    Entity Action: Damage but you can set who the damager is

    This would be awesome for trolls, and probably for other (and less malicious) usage as well!
  11. EarthMonkeyii

    Comment (code block)

    I've gotten another option idea! "Store Items" (put in text for the sign to display, plus r-click to access inventory, l-click to get items in inventory without emptying)! A bit like a dev-only chest. I'd also want a way to quickly put an item in, like l-clicking for most code blocks, but...
  12. EarthMonkeyii

    Comment (code block)

    "accepted"? Does that mean the request has been added, or that it's planned to be? "There is a chungus amongus" Did you just-
  13. EarthMonkeyii

    Comment (code block)

    Why exactly isn't there a comment code block? Or am I just stupid/blind? Ideas for the comment block: It could be a chiseled sandstone block, with a sign that says something different depending on what's done to the comment block. It could also have multiple options (Text: put in text for the...
  14. EarthMonkeyii

    how can i make it when one team is dead the other team wins?

    I don't think you should use the On Player Take Damage event for this, try the On Player Death event
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