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  1. stinkey

    An apology to the DF community for my recent behavior.

    Hi, it's me. And I'm here to say, upfront: I'm sorry. I know that my recent behavior may have upset some of you out there. Many of you, even. I know life is tough, and I honestly am disappointed in myself for making it even harder for some of you all. Truly, it was incredibly immature of me to...
  2. stinkey

    I'm quitting DF.

    PREAMBLE After much long and hard deliberation, I have ultimately decided that I will be leaving DiamondFire at last. My decision to leave is made with much sadness, and it brings me great sorrow; but it is made irrevocable by the cruelty I have suffered, the cruelty I braved with much courage...
  3. stinkey

    RemoveListIndex(1) is 10x faster than TrimList(2)

    Yep, it's true. Now, you may be wondering: so what? Well, as we all know, we remove the first indices of lists all the time. Several thousands of times per second. There is no need to try to disprove this claim. Everyone knows this to be true. So, I did some tests with the following code...
  4. stinkey

    A compilation of "y'all need to stop with this softcoding stuff" in different languages

    Pretty much what the title says. Let's create a list of "y'all need to stop with this softcoding stuff" translations. By the way, try not to translate the entire thing with Google Translate or something of the type. Inaccuracies, bad translations; also kinda feels...
  5. stinkey

    How to invert a binary tree

    Every day, you stumble across a problem that is only solvable with binary tree inversion. Every second of your life, of your being, you must invert binary trees. Today I will show you how to do so in the Minecraft coding server known as DiamondFire, or DF for short. First, how do we store a...
  6. stinkey

    Recursion in DF is convoluted. Change my mind

    Recursion. Recursion. Recursion. Recursion. In case you don't know what recursion is, here is a basic explanation: you split a problem into smaller and smaller pieces, one example being a tree with branches coming off from the main trunk and smaller branches coming off of those branches and...
  7. stinkey

    Not a rick roll

  8. stinkey

    3 years or smth but DF bot says ive been here for 6 yrs lmao

    It's been like something years since I first joined DiamondFire to now. Apparently DF bot says I joined only 2 days after Jere joined the server, so... DF is amazing. The community is amazing. Here's the list of players I admire or players that helped me on DF that is necessary for any...
  9. stinkey

    CommandGeek, CommandGeek. CommandGeek?!

    "CommandGeek" "CommandGeek" "CommandGeek..." CommandGeek has recently made a YouTube video on DF. A great number of players have joined, The average number of players online at once has grown by roughly 10x. "CommandGeek" "CommandGeek" "CommandGeek" They repeat it over and over in chat...
  10. stinkey

    what do you use vectors for

    Yes, changing entity velocities and raycasting exist. But those just skim the surface of vectors. What would you use vectors for? How would you incorporate them into a DF game? I made a physics simulation of orbiting planets, though to be honest an actual game rather than a physics thing...
  11. stinkey

    i joined 8 days after jere did

    bro what really i am old
  12. stinkey

    rick roll

    rick roll https://mcdiamondfire.com/threads/jere-retiring-goodbye.225/
  13. stinkey

    Unlocking DF

    lol what is this name Now, have you ever wondered about how DF's values and variables (text, number, potion effect, dynamic, etc.) store their values? Clearly they don't store it in the name or lore; doing /item name [something] doesn't work. Now, with the new release of item tags, we can do...
  14. stinkey

    Texts are cool.

    This isn't exactly going to cover the functions of each text variable manipulation code block, but instead a list of some of the things you can do with them. First, some pretty basic things. You can usually use texts in number manipulation if they are just digits and points. Because of this...
  15. stinkey

    Coding Constraints

    So. A few weeks ago, I decided to make a plot with no if-statement code blocks (this includes repeats with ifs). I did not carry through, though it is completely possible to make a functioning complex game with no if-statements. I might return to it, but who knows. I'm wondering... are there...
  16. stinkey

    Thoughts on Disable PVP

    Player Action: Disable PVP. To be honest, its an alright feature. However, I don't really know why, but I seem to avoid it. Perhaps it makes me think I'm taking too many shortcuts, making my game lower quality (because I remember once you could still shoot people with bows while you had pvp...
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