you can start the process just after you launch the projectile and instead of using the Projectile as your target, use last entity and it should workoh then it won't work, since it only works if the player throws the projectile
you can start the process just after you launch the projectile and instead of using the Projectile as your target, use last entity and it should workoh then it won't work, since it only works if the player throws the projectile
You want to damage people when it hits? if yes, then here is how u do it:without damaging the owner. thanks in advance
oh no, i did an oopsie, not Proj Hit, either Shoot Bow Event or Shoot Projectile Event. sorry D:So, PlayerEvent: Projhit > Checks > Start Process: test -> Process: test > Repeat: Forever [ Select Obj: PlayersCond - PIsNear > SelectObj: FilterCond - PNameEquals - NOT > Player action]
Is this right? if it is then it's not working for me
yeah, instead of putting the code directly in the Projectile Hit Event, start a process in the projectile hit event and put a repeat inside of it then place your code between the repeat bracketsis there a way to damage players while the projectile is in the air? also thanks for replying
So, PlayerEvent: Projhit > Checks > Start Process: test -> Process: test > Repeat: Forever [ Select Obj: PlayersCond - PIsNear > SelectObj: FilterCond - PNameEquals - NOT > Player action]yeah, instead of putting the code directly in the Projectile Hit Event, start a process in the projectile hit event and put a repeat inside of it then place your code between the repeat brackets
oh then it won't work, since it only works if the player throws the projectile, I don't think it works when you launch a projectile by code. I also can figure out how to stop it repeatingoh no, i did an oopsie, not Proj Hit, either Shoot Bow Event or Shoot Projectile Event. sorry D:
I'll think about it, thanks for replying again :Dalso, why don't you join the diamondfire discord? it's much more active and you can get help fast :D
yes I got it to work! thank you so much! I figured out that since it's not an entity event, the %default would be the person who triggered the event, and not the projectile.you can start the process just after you launch the projectile and instead of using the Projectile as your target, use last entity and it should work