• Hey! Register here to create your account, engage with the community, and talk about what is new!

How do Horses work?

rednax100v2

New member
Joined
Dec 24, 2020
Messages
10
Reaction score
1
I've got a loop that teleports a horse to an airborne location every tick, as well as displays a particle at the location of the horse.
It works. Like it should.

I then tame the horse, give it a saddle, and click the horse. The horse immediately falls and takes fall damage despite having levitation 0 and being teleported on loop. The particle I added earlier that displays based on the horse's position is still airborne, despite me being on the horse and below it. If you get far enough away it'll teleport you back and you take fall damage again.

As soon as you dismount the horse teleport backs.

So
Despite being teleported every tick, and having levitation 0, you and your horse can indeed die of fall damage.

Pigs are fine tho they work as intended
 

ARMcPro

Forum adept
Overlord
Joined
Oct 20, 2020
Messages
1,262
Reaction score
353
It's because of how horses are coded, when you mount them, they don't really "exist" because they are now counted from the Player Entity family and they move client side (player side) instead of server side just like Players
 
Top Bottom