Jimmy_The_Knight
Well-known member
- Joined
- Dec 28, 2020
- Messages
- 73
- Reaction score
- 32
I don't know if anybody feels the same way, but after CommandGeek joined the most noticeable thing that dropped wasn't the server TPS, but the average maturity of the playerbase. Honestly, I didn't mind this until I realized how it affects the community's general taste in minigames.
The first time I experienced this change was when I recently released my new parkour game that I worked countless hours on. Its mechanics are a bit more complicated than a basic parkour plot's, and I knew perfectly that the game got challenging towards the end, but seeing around 50% of the players struggle and give up at the VERY FIRST JUMP and failing to understand a simple game mechanic baffled me. These players were always one of the newbies who joined around a week ago.
I really don't mind that they create amateurish games, as I also used to do that when I was new. The problem is that they prefer playing games like the ones they want to create: generic kitpvps, grindy survivals and boring parkour plots. No wonder that nowadays I don't see people playing plots made by professionals with excellent gameplay and innovative ideas (for example Blockparty, Gunrage 4 or PushTuff). This makes playing on the server really repetitive and boring by having to adjust to the new players' painfully low standards. Also, I can't even play my favorite multiplayer games anymore (like Arsenal by endersaltz), as it's impossible to bait players due to the high player count.
I'm not saying that there aren't any quality games being played: I had a lot of fun with games like The Atlas Cube, Breania and Bending Arena, but the ever-growing number of lazily made CP grab plots and their popularity scares me. I also find myself playing on my own plots a lot more, because I simply cannot find a decent game to play.
I considered starting another project, but I feel like it's not the time to do it. As long as people praise flat and hastily made games, there's no reason to work passionately on plots, or to play on the server at all. There are a few actual video games I'm currently making, and I feel like it would be a lot wiser to spend my time developing those.
The first time I experienced this change was when I recently released my new parkour game that I worked countless hours on. Its mechanics are a bit more complicated than a basic parkour plot's, and I knew perfectly that the game got challenging towards the end, but seeing around 50% of the players struggle and give up at the VERY FIRST JUMP and failing to understand a simple game mechanic baffled me. These players were always one of the newbies who joined around a week ago.
I really don't mind that they create amateurish games, as I also used to do that when I was new. The problem is that they prefer playing games like the ones they want to create: generic kitpvps, grindy survivals and boring parkour plots. No wonder that nowadays I don't see people playing plots made by professionals with excellent gameplay and innovative ideas (for example Blockparty, Gunrage 4 or PushTuff). This makes playing on the server really repetitive and boring by having to adjust to the new players' painfully low standards. Also, I can't even play my favorite multiplayer games anymore (like Arsenal by endersaltz), as it's impossible to bait players due to the high player count.
I'm not saying that there aren't any quality games being played: I had a lot of fun with games like The Atlas Cube, Breania and Bending Arena, but the ever-growing number of lazily made CP grab plots and their popularity scares me. I also find myself playing on my own plots a lot more, because I simply cannot find a decent game to play.
I considered starting another project, but I feel like it's not the time to do it. As long as people praise flat and hastily made games, there's no reason to work passionately on plots, or to play on the server at all. There are a few actual video games I'm currently making, and I feel like it would be a lot wiser to spend my time developing those.