I finnaly went to spent the time coding again (i took a small break) and i did it like this:
Idk what to say so... if you want to see the template click this massage
yea, you could do it like that, and i agree that it is ineffient, but i had some problems often with if proj is groundet not, so that why: ik it's ineffient, but it kinda works so (but still if you don't need to, than always use player action)
and after the if do a wait 1 tick (i said you should do that it gets repeated for 600 ticks (or 30sec) because a projectile that isn't a fireball (that is effected by gravity) is gonne be in the ground already after the 30 sec)
or you can if you do it as a game action repeat multiple times (600 for 30sec in ticks) and than in the repeat multiple times do a select object all entitys by the name <projectile name>(you have to do in spawn proj, also a custom name in it) if entity is groundet game action spawn primed tnt
/plot glitch yea, you have to remove them than manually i wish they would do it just like with lore /plot codespace remove 3 that would remove the layer 3
This is a game where you have to try to send a massage-milestone (a massage-milestone is every 100th massage). So how it works is that you say like "8.803rd massage" but the catch is that you can't say a massage directly after that massage, like you can't say: "8.803rd massage" and directly...