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  1. stinkey

    Unlocking DF

    lol what is this name Now, have you ever wondered about how DF's values and variables (text, number, potion effect, dynamic, etc.) store their values? Clearly they don't store it in the name or lore; doing /item name [something] doesn't work. Now, with the new release of item tags, we can do...
  2. stinkey

    Texts are cool.

    This isn't exactly going to cover the functions of each text variable manipulation code block, but instead a list of some of the things you can do with them. First, some pretty basic things. You can usually use texts in number manipulation if they are just digits and points. Because of this...
  3. stinkey

    Functions Guide #2

    you edited it lol
  4. stinkey

    Coding Constraints

    indeed
  5. stinkey

    Functions Guide #2

    when did you mention it lol
  6. stinkey

    Coding Constraints

    haha the funny
  7. stinkey

    Functions Guide #2

    wdym white text lol
  8. stinkey

    Coding Constraints

    So. A few weeks ago, I decided to make a plot with no if-statement code blocks (this includes repeats with ifs). I did not carry through, though it is completely possible to make a functioning complex game with no if-statements. I might return to it, but who knows. I'm wondering... are there...
  9. stinkey

    Functions Guide #2

    another thing about functions: you can use %var in call functions, so say you set variable helloText to '1'. then you can name a function hello1, and you can put a call function with "hello%var(helloText)". this way you can remove a lot of if vars if you want to sort something with functions
  10. stinkey

    i feel like making tutorials

    make a tutorial on how to make your game look nice even if its silly ie macdongealds survival or whatever its called i mean thats kinda a joke but theres something about it that makes it just feel easier to look at not spamming a ton of bold and tons of colors and a consistent palette/design
  11. stinkey

    We CHOOSE to lower DF plot standards (And how to stop them from lowering)

    i mean, i agree, but some people are just bad at games that are good and well balanced and polished like spy heads the easy, mindless, grind of survivals is just kinda what attracts players they probably LIKE to play games that arent that great in design because thats where they can be good
  12. stinkey

    hello emerald

    hello emerald
  13. stinkey

    How do I disable the 2x2 crafting?

    you can try doing on click, get the inventory menu items (this will default to the 2x2 crafting if you are opening your own inv iirc) and see whether the list is equal to [air, air, air, air, air]. if its NOT equal, cancel event. edit: or just a loop
  14. stinkey

    Thoughts on Disable PVP

    Player Action: Disable PVP. To be honest, its an alright feature. However, I don't really know why, but I seem to avoid it. Perhaps it makes me think I'm taking too many shortcuts, making my game lower quality (because I remember once you could still shoot people with bows while you had pvp...
  15. stinkey

    hello

    hello
  16. stinkey

    5.2.3 thoughts.

    it came with the clickitem glitch which isnt a big deal but was a pain in my jeremaster when i had to root it out of my code
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