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  1. General_Mudkip

    Spelunker BETA

    Out now
  2. General_Mudkip

    Here's my opinion on 1.16.3

    I'm pretty sure that you can chose the amount of ram you allocate in the launch options
  3. General_Mudkip

    Why are you late? (Ported to new forums)

    They needed help with just one more thing
  4. General_Mudkip

    A General Idea of "Softcoding"

    Yeah this is important, I often find myself soft coding things just for the sake of softcoding, when I could save more time by just hardcoding it. It's important to think about how often you'll need to use the feature you're coding, what things you need it to do, how general it can be, etc. to...
  5. General_Mudkip

    5.2 - Terrain Gen Tutorial

    Luke's code is actually pretty good regarding efficiency, but yeah terrain gens will generally take up a ton of cpu
  6. General_Mudkip

    Micro Games 1.2.0

    Gender reveal party was a small part of it, vast majority was due to lightning
  7. General_Mudkip

    A General Idea of "Softcoding"

    Even simpleryly put: Softcoding in DiamondFire is making your code usable in as many places as possible
  8. General_Mudkip

    Thorough Guide to Functions

    I'm using dark theme and it's perfectly fine for me.
  9. General_Mudkip

    Poll: What minigame types do you prefer?

    Survivals can be good, it just depends on whatever features are in it.
  10. General_Mudkip

    Spelunker BETA

    Lol thanks, but shaders are doing most of the work
  11. General_Mudkip

    Spelunker BETA

    with every vote I get my ego increases tenfold ego has a direct correlation to updates vote now
  12. General_Mudkip

    Spelunker BETA

    At the moment it's undergoing some maintenance, but I thought I'd post some cool photos to show you guys some of the game. So yeah, all in all extremely cool game please play and vote kthx.
  13. General_Mudkip

    Micro Games 1.2.0

    Yeah I'm having trouble with Null on SpelunkerTM too 😔
  14. General_Mudkip

    What if...?

    Not a Dev, but: I'm pretty sure that with the new world formats in development plots would be able to support much larger spaces as entities and lighting would be handled differently. The main issue that's stopping plots larger than 300x300 being made is mostly just loading and lag issues.
  15. General_Mudkip

    Micro Games 1.2.0

    Very cool. pets?
  16. General_Mudkip

    5.2 - Terrain Gen Tutorial

    Yeah, I just wanted to make sure to cover most details so that you can understand every bit of the code, as it can get quite confusing at times.
  17. General_Mudkip

    Fishsticks

    déjà vu
  18. General_Mudkip

    5.2 - Terrain Gen Tutorial

    Part 2 This is going to be a followup to my previous post which you can find here. In the last tutorial we made a very simple terrain gen that allowed you to generate 1 layer of grass, which you can't really use in a plot. In this tutorial, I'll show you how to clear the previous generation...
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