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  1. stinkey

    An apology to the DF community for my recent behavior.

    Hi, it's me. And I'm here to say, upfront: I'm sorry. I know that my recent behavior may have upset some of you out there. Many of you, even. I know life is tough, and I honestly am disappointed in myself for making it even harder for some of you all. Truly, it was incredibly immature of me to...
  2. stinkey

    I'm quitting DF.

    You are at Home, safe and sound. Or so you think. And this is when I blast down your door with a ShotGun. Andrew Tate is standing behind me. You stare, dazzled by my chiseled masculine form. Andrew Tate suddenly speaks up. "Top G, wagwam yo." But it is no time for games, as the cat is out of the...
  3. stinkey

    I'm quitting DF.

    PREAMBLE After much long and hard deliberation, I have ultimately decided that I will be leaving DiamondFire at last. My decision to leave is made with much sadness, and it brings me great sorrow; but it is made irrevocable by the cruelty I have suffered, the cruelty I braved with much courage...
  4. stinkey

    Do you like cheese?

    J'aime le fromage
  5. stinkey

    Thinking about Making a Redesign for my Mining Game

    basically you have a lot of namespaces
  6. stinkey

    Thinking about Making a Redesign for my Mining Game

    redesign it so that it is completely object oriented and you could not make it a single bit more object oriented
  7. stinkey

    RemoveListIndex(1) is 10x faster than TrimList(2)

    Yep, it's true. Now, you may be wondering: so what? Well, as we all know, we remove the first indices of lists all the time. Several thousands of times per second. There is no need to try to disprove this claim. Everyone knows this to be true. So, I did some tests with the following code...
  8. stinkey

    Remove the jukebox gadget

    I(StinkEyeCookie) am in firm agreement, forum user "shiverdog," quote unquote "Active member." Removing the gadget we(the developers of the DiamondFire community) know as the "Jukebox" will greatly impact performance and efficiency in a positive manner. However, since you(shiverdog) have...
  9. stinkey

    IP needed

    Really what
  10. stinkey

    Thank You

    microsoft bisual vasic
  11. stinkey

    Rating all One Shot shots

    Snake Shot :smile:
  12. stinkey

    This can't, be;;

    This can't, be;;
  13. stinkey

    mage diary developement is delayed

    google Docs, best ide
  14. stinkey

    A final thank you

  15. stinkey

    mage diary developement is delayed

    I [REDACTED] understand [REDACTED] your [REDACTED] pain and [REDACTED] suffering. It [REDACTED] really [REDACTED] is [REDACTED] sad, [REDACTED] having [REDACTED] your [REDACTED] code [REDACTED] accidentally [REDACTED] deleted. But, [REDACTED] on a [REDACTED] brighter [REDACTED] note, I...
  16. stinkey

    byebye

    emerald :(
  17. stinkey

    A final thank you

    i agree with reasonless
  18. stinkey

    I'm struggling to find ways to get a particle line in like an arc or curved line, is there any way to do this?

    If you want an arc, you can try rotating a location around an axis in a loop for a certain amount of times. How you would go about doing this is to have a location origin, vector axis, and a vector that is the vector to the particle, as well as an auxiliary location for the actual particle...
  19. stinkey

    %cpu and %tps for text and things like that.

    yeah and then we should make all game values % selectors after this, since we already have %math and %index we might as well just make all the codeblocks % codes once we do this this truly paves the way for a text-based df we could even have c-like syntax in % codes, like %int %foo %= %123 %...
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