• Hey! Register here to create your account, engage with the community, and talk about what is new!

Creator Points Removal Test (Patch 5.3.5)

Hello all!

Something we've been thinking about a lot is: is the creator points system good for DF? Way back when I added CP I was inspired by competitive online games and figured such a framework could be adapted to DF. As time has gone on though, it seems increasingly out of place in a creative and learning-focused environment. When you play a competitive online game, you expect competitive systems that compare you against other players. On a creative platform, you don’t expect that, and the existence of such a system honestly feels kind of forced.

I posed this question to many of you in the suggestions server, and the responses were overwhelmingly in favor of trying out the removal of the creator points system. As such, we will be disabling creator points for about 1 month, after which we'll either bring back CP or move on without it. During this time, you will not gain or lose any CP.

In place of creator points, we're looking to provide some more fun stats for you to measure the success of your plots (such as total unique joins, total play time, and average play time). We've started tracking these stats in Patch 5.3.5. Thank you all for your support as we try this out!
 

stinkey

Support staff
Support
Joined
Sep 8, 2020
Messages
201
I love you Jeremaster, Founder and owner of DiamondFire, Owner, From USA!

also awesome cp gone
 

Sputt

Expert
Support
Joined
Sep 9, 2020
Messages
7
Now this might sound biased, but I don't see why the change was made, I don't see how competitive aspects are inherently out of place in a game developing environment. CP is, while arguably boring and simple, quite effective as both a motivation to make games in the first place but also a reminder that you've accomplished something, even after the game isn't played anymore, and I don't see why it wouldn't fit.
The CP system has a decent amount of flaws but I don't see how removing it entirely with no replacement helps
 

pettyGamingHD

Member
Overlord
Joined
Sep 6, 2020
Messages
37
Now this might sound biased, but I don't see why the change was made, I don't see how competitive aspects are inherently out of place in a game developing environment. CP is, while arguably boring and simple, quite effective as both a motivation to make games in the first place but also a reminder that you've accomplished something, even after the game isn't played anymore, and I don't see why it wouldn't fit.
The CP system has a decent amount of flaws but I don't see how removing it entirely with no replacement helps
To be fair CP or no CP, it was kinda useless except for motivation. (well it wasn't before they changed credit changed to tokens)
In my opinion, one thought of rewarding people is to reward them a token notch as a new way of motivation to make games, and maybe if they do that they can increase all the shop items slightly so they can adapt that as a change?
 

Requals

Well-known member
Overlord
Joined
Sep 8, 2020
Messages
373
Now this might sound biased, but I don't see why the change was made, I don't see how competitive aspects are inherently out of place in a game developing environment. CP is, while arguably boring and simple, quite effective as both a motivation to make games in the first place but also a reminder that you've accomplished something, even after the game isn't played anymore, and I don't see why it wouldn't fit.
The CP system has a decent amount of flaws but I don't see how removing it entirely with no replacement helps
proof that sputt makes his games for only cp (if it wasn't obvious i dislike cp)
 
Top Bottom