You've probably already seen this item pickup-simulator before. It has almost every value that all excellent DiamondFire games have: beautiful builds, an easy-to-understand progression system and a clean UI that uses custom colors. One crucial thing is missing however: a good gameplay loop.
Honestly, if I came up with the same idea I would've trashed it instantly realizing the lack of potential, but somehow the creator of the game must've fallen in love with it, as they probably spent countless hours polishing the game based on this extremely simple and mundane gameplay concept. There's barely any depth to it: the large variety of collectible items looks exciting at first, until you realize that their only purpose is to be sold for money (and for the same value!) Forget about extra-rare treasures or items with a more specific use: this is all that the game has to offer. On top of all that, the developer has recently added a FULLY ANIMATED TUTORIAL CUTSCENE. Seriously, even a 3-year-old could understand how to play this.
I'm suspecting that there may be a big development team behind this project, but that still doesn't explain why they collectively decided to settle on the very first idea they came up with. It just doesn't make any sense to me.
Anyways, I'd also like to hear your thoughts, as I know that many players on DF like grindy minigames, so there must be someone out there who genuinely enjoys playing it.
Honestly, if I came up with the same idea I would've trashed it instantly realizing the lack of potential, but somehow the creator of the game must've fallen in love with it, as they probably spent countless hours polishing the game based on this extremely simple and mundane gameplay concept. There's barely any depth to it: the large variety of collectible items looks exciting at first, until you realize that their only purpose is to be sold for money (and for the same value!) Forget about extra-rare treasures or items with a more specific use: this is all that the game has to offer. On top of all that, the developer has recently added a FULLY ANIMATED TUTORIAL CUTSCENE. Seriously, even a 3-year-old could understand how to play this.
I'm suspecting that there may be a big development team behind this project, but that still doesn't explain why they collectively decided to settle on the very first idea they came up with. It just doesn't make any sense to me.
Anyways, I'd also like to hear your thoughts, as I know that many players on DF like grindy minigames, so there must be someone out there who genuinely enjoys playing it.