Patch

Patch 5.4.2

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Hey everyone! Patch 5.4.2 has been released.

Original announcement @Jeremaster
In this update, we’ve reworked the event prize ticket system. Prize tickets no longer expire, and they stack now! This means you can save up tickets across multiple events. Note that prices in the ticket shop have been adjusted accordingly. Special thanks to @ADumbChicken for his work on shop re-balancing, and @Reason for being the main driver and implementer of this rework.

This update also introduces a new double-lined codespace style, an improved /colors command, and more!

As always, big thanks to our Developer team for making this update happen.

Below are the full patch notes, which you can view in-game with
/patch

Prize Ticket Rework

  • Tickets no longer expire.
  • Tickets earned from multiple...

Patch 5.4.1

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Patch 5.4.1 has been released!​


This is a small patch adding mostly convenience features and some missing actions.
Highlights include:
  • Negative numbers are now rounded correctly.
  • There are now actions to manipulate lecterns.
  • /rs works in spawn.
  • The tab list is now sorted by rank.
  • Game Action: Generate Tree can no longer bypass plot borders.
  • The Jukebox gadget now uses the "Note block sounds" category.
  • ... and more!

Big thanks to our development team for putting this together. We hope you all enjoy the new features and changes! As usual, you can check /patch in-game for the full patch notes.

Patch 5.4 (plus a dev blog)

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Patch 5.4

I'm happy to announce that Patch 5.4 has been released!

This update comes with a great new code feature. the dictionary data structure. Dictionaries hold key-value pairs, similar to tables. You can use them to store information and retrieve them with keys. With efficient lookup times and a variety of supported code actions, dictionaries should become a valuable tool in everyone's coding toolkit.

This update also introduces some new cosmetics for fun times at spawn, as well as a variety of smaller changes and fixes throughout the server. Notably, the rank requirement for /plot whitelist has been dropped; whitelists are now available to all.

Be sure to check out /patch in-game for the full list of changes.

A Quick Dev Blog

Some of you may be wondering why this update isn't coming with full 1.17 support. While we want to support the new blocks and other features as soon as possible, and have completed a...

Creator Points Removal Test (Patch 5.3.5)

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Hello all!

Something we've been thinking about a lot is: is the creator points system good for DF? Way back when I added CP I was inspired by competitive online games and figured such a framework could be adapted to DF. As time has gone on though, it seems increasingly out of place in a creative and learning-focused environment. When you play a competitive online game, you expect competitive systems that compare you against other players. On a creative platform, you don’t expect that, and the existence of such a system honestly feels kind of forced.

I posed this question to many of you in the suggestions server, and the responses were overwhelmingly in favor of trying out the removal of the creator points system. As such, we will be disabling creator points for about 1 month, after which we'll either bring back CP or move on without it. During this time, you will not gain or lose any CP.

In place of creator points, we're looking to provide some more fun stats for you to...

Patch 5.3.1

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Hey everyone! Patch 5.3.1 has been released!

Here is a basic rundown:
  • A staggering number of bugfixes, ranging from crash exploits to weird infinitely-lingering gadget particles.
  • Plot names now support special characters from /chars pages 1-4. You may use up to 2 characters, or up to 6 if you have the Mythic rank.
  • Ender Dragons can now be spawned.
  • /locate messages are clickable again.
  • The actions and events related to block breaking, placement, and drops are now free for all players to use.
  • LagSlayer improvements (check DFS for more info) and around a 12% improvement to code execution.
Full list of changes:
  • Significant changes have been made to LagSlayer! You can read more about them at the DF Suggestions Discord
  • Code execution should now be ~12%...

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