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  1. Jimmy_The_Knight

    Path Generation on Grid

    I'm not sure if I understand what you're trying to do, but here's how I'd make a tile-based dungeon generation system: - Store the two location boundaries of every structure in a list (kind of like how you'd select them using WorldEdit.) - Associate a block with every single different tile you...
  2. Jimmy_The_Knight

    Bug maybe? Left click event activates twice when looking at a block

    You might be able to fix that by setting a %default variable to 1 when it triggers, then starting a process that waits for 1 tick before re-setting its value to 0. Before this piece of code check if the variable is 1, if it is, then end the line. (I usually call this a boolean variable lock, idk...
  3. Jimmy_The_Knight

    I made the logo in Blender

    Cool but maybe if you add some lights, put some post processing on it (especially bloom) and render it in front of a black background then it'll look better.
  4. Jimmy_The_Knight

    Poll What should I make first?

    Here's an idea for Wizard Wars: the players can also collect spells and spell modifiers, which they can craft completely custom wands from. There's a neat indie game called 'Noita' that uses this mechanic in a somewhat similar survival setting, so I think it could also fit in this PvP...
  5. Jimmy_The_Knight

    Hitbox Problem

    Maybe try setting air there with a 1 tick delay?
  6. Jimmy_The_Knight

    More Game Settings (such as Enabling Spawn Eggs)

    Apart from the beacon one and the arrows getting stuck, these would be fairly easy to recreate using code, so I don't feel like there's a reason to add them, but they could be useful for beginners I guess.
  7. Jimmy_The_Knight

    how can i make it so that it shows the health of a player above their head?

    You need noble for that and I made the system for nons
  8. Jimmy_The_Knight

    how can i make it so that it shows the health of a player above their head?

    I see you're on the server right now, /msg works I think
  9. Jimmy_The_Knight

    how can i make it so that it shows the health of a player above their head?

    I assume you don't have a rank, so here's how I would do it without holograms (for the player): - Spawn a button (literally anywhere) - Set it to persistent (so it never despawns), disable its gravity, and set its item pickup delay to 100000000000 (very big number) - Create a variable named...
  10. Jimmy_The_Knight

    How to detect picking up a specific item

    You can detect a specific item with IF VARIABLE(event item == [item]) (event item is a game value) also if you want to remove it instantly then wait a single tick because else it won't work (it's a weird thing I know from experience)
  11. Jimmy_The_Knight

    Player event that detects when a player goes from play mode to dev or builder mode

    Something like this would definitely be cool, but I'd make it a game value rather than some kind of special leave event.
  12. Jimmy_The_Knight

    Which PvE game should I make? (poll)

    Recently I’ve been thinking about creating a procedurally generated PvE game, which basically means that the game randomizes the level each time you play by building the rooms and corridors using smaller parts (so it isn’t like infinite dungeon where every room is pre-built). I haven’t really...
  13. Jimmy_The_Knight

    Basic Tutorial: How to do unique join messages!

    Great video, it's a shame though that basically every df video tutorial is aimed at beginners, I mean I get that this is new information for most players, but I'd like to see some more advanced stuff in these types of videos once in a while.
  14. Jimmy_The_Knight

    /plot fixcode (not a joke suggestion)

    This command would check every code block inside the dev area and re-translate the code from scratch (kind of like how /plot fixlight goes through every block's light level). I got this idea because yesterday when I wrote some simple code for a beginner it somehow didn't work at all, and after...
  15. Jimmy_The_Knight

    Let's talk about replayability

    1. I think there are two aspects of a multiplayer game that have to work together to create great replayability: the first one is randomness (like generating a different map every time and giving players randomized loot), and the second one is giving the players high player agency (basically a...
  16. Jimmy_The_Knight

    If Event Slot Equals

    lol theres absolutely no need for that just do 'IF VARIABLE([%default's held slot] == [number])' or if you want to detect a slot in an inventory click event there's also a game value for that
  17. Jimmy_The_Knight

    make player short

    Maybe force them to crawl with a clientside barrier? I don't know what you're exactly trying to do though
  18. Jimmy_The_Knight

    Is there a way to hide the code blocks for people playing on the plot?

    There's a code hider template on code vault that hides it by spawning clientside barriers in the code area, but it triggered lagslayer for me when I tried it on a large so it might be broken
  19. Jimmy_The_Knight

    Want to play a short horror game?

    I'm happy you enjoyed it! I used bubble pop particles for the interaction markers if that's what you're asking
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